Episode 85 — Radical Ratings and Optimal Heaviness

Episode 85 — Radical Ratings and Optimal Heaviness

pamirI’m sick, and it’s difficult to come up with a clever paragraph or two to introduce our 85th episode, so I’ll just lay it out in a simple fashion.

On this podcast you will hear our interview with Mercury Games’ Richard Diosi, who will be giving you the lowdown on the reprint of Princes of the Renaissance. You will hear a lot of game talk, including an in-depth examination of Pax Pamir. And of course, we have a dram and a little fun along the way. Please excuse the coughing and enjoy.


08:52 — Princes of the Renaissance (interview and specifics)
36:24 — Park Safely (rant)
40:15 — Games and our Dynamic Ratings?
57:55 — Can a Game be too Heavy?
68:46 — Connemara Peated Single Malt
76:06 — Pax Pamir (in-depth)

2 thoughts on “Episode 85 — Radical Ratings and Optimal Heaviness

  1. Listened to your podcast for the first time a few days back. While I enjoyed it overall, the review of Pax Pamir was very annoying. I appreciated that one of your was opened minded that the flaws you experience could have been your own poor play or misplay. The other guy drove me up the wall. You played 4 games – all wrong – all with poor strategy – yet the design of the game is bad and the game sucks… What?!?

    I think, as a reviewer, you should be smarter than that. I’m glad one of you was. One note, the gifts DO NOT stay with you when you change loyalty. The return to your pile of wood.

    I’m surprised that you don’t take some time to review BGG about your complaints regarding a game before you pass judgement. While the smarter of the two of you repeatedly tried to explain that perhaps playing it as a eurogame was a bad idea, that Eukland might be a good enough designer to not have the many holes you ‘thought’ you found, that perhaps the rules errors you incorporated into your game might have had a big impact on the game.

    You will find reviewing BGG that negotiation is critical, that nearly all well played game go far beyond one topple, the almost universally previous players of Pax Porfiriana grow to prefer Pax Pamir and that more than three players is optimal. But 2 players is pretty sub-optimal as you can imagine.

    1. Hi Ken,

      Thanks for Tuning in. We’re glad that despite your annoyance at our Pamir discussion you enjoyed the show overall.

      Pamir was a hard one for us for multiple reasons. I think the foremost being that we have such respect for Phil Eklund and want to dig everything he does. And we do check many sources to help us with certain games, this one being no different. We sometimes live on BGG. But when you’re first coming at a game like Pax Pamir it can be difficult to keep everything straight and also grok some of the nuances and strategies. I think as was pointed out on the episode that it might take 10 plays before a comfort level is reached. I’m sure we’ll get it back to the table and update our thoughts at some point (I’ve already played it again).

      One thing to keep in mind about what we’re doing on our show is that we’re not doing standard reviews. Basically when we talk about a game we dig into it in-depth and have a discussion. We don’t rate them on the air, and when we talk about games that don’t click with us we generally are trying to figure out why, and what may be wrong with us. Indeed, we are steering farther away from recommending or not recommending games, and in our show notes I am now tagging long game discussions as “in-depth” rather than “review” And we are very human and flawed, so yep, we’re going to get things wrong. But we try to do better.

      Anyway, I hope the enjoyment overall outweighs your annoyance and you listen in again. I would even suggest you find our BGG guild and talk about some of the games there. We’d love to see a Pamir strategy thread. Of course, we can go to the Pamir page, but it’s fun to have a discussion with folks who actually have heard us too.

      Thanks again, and take care,

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